BethM wrote:Assuming the pets and stickers were put in this game in the first place to add to the entertainment of playing, I am baffled the way the devs seem to have abandoned any attempt to sustain that entertainment. IMO there is no joy in a forced march thru TF bonus tiers.
This. I appreciate that it can be difficult to adapt a game to cope with higher level players. however the devs seem to have decided that the way to keep older players playing and paying is just to make things more difficult. What that means is that people who are unable to play all day, every day, end up unable to complete many events. I don't have the meerkats as a result. Things do actually have to be possible for the average player, not just for the high flyers or people start to walk away.
I didn't start right at the beginning, I came in just after the first year, but in that time I've seen multiple beta experiments that have given newer players huge advantages, while older players are ignored. We even had to ask to get the extra storage that newer players were given for free and which gave them much faster and easier progress than we had and ultimately far larger storage space. Now we get more and more recipes in mills, increased demands from TP and boats but no extra mills or fields, so it becomes increasingly difficult.
When I started many people got a huge amount of pleasure out of decorating their islands but the endless stream of new pets means that once they get past about level 50 (your mileage may vary, that's just a personal view from observation) simply don't have the space to do that any more, and that aspect of the game disappears.
We now have almost non-stop events which means that many people feel stressed by the pressure to try to keep up because it has become an endless scramble. It's all very well some of the comments about "you should just relax" but for people who are competitive by nature it can be a very real pressure and being lectured by those who clearly think they are superior because they don't get stressed by it is infuriating. And whilst this might sound like a moan, it is galling to see newcomers being able to acquire items and pets that we had to work darned hard for or pay substantial amounts of gems to buy. To high level players, having items that are exclusive actually matters sometimes, especially when many other areas which could give pleasure are removed.
Another point is that the devs seem to have lost sight of the fact that people like helping each other. Build events now are the only place that happens, and the amount of help you can give others is still pretty limited, the rewards to the recipient are very small indeed and the main reason some people give to others (I've seen chat on various Facebook groups) is for their own benefit. Dives now give little to the person whose dive you "help" whereas under the old system helpers could really make a difference, and again, it's set up primarily to give the giver a benefit. When I joined part of the pleasure was in being able to interract with others, of looking past the usual divides of race, religion, language and more and seeing friends who you could help and who could help you. Now the biggest reason for "helping" has been turned into one of purely selfish gain.
And then there is the piggy bank which is a blatant attempt to get people to spend real money. Which is fine in one way because they are a commercial company who need to make a profit, but making it so grossly unequal just makes for bad feeling. I occasionally buy a batch of gems but seeing my offer cost me double the price per gem as some other people inclines me not to buy any gems at all. (Those of us outside of the US tend to be offered prices that on the current exchange rates work out a heck of a lot more than the dollar price, the US price currently seems to be set at $2.99 and my UK £2.99 is the equivalent of nearly $4. The Euro price also comes out at around $4).
And then there are the stickers, as has been very eloquently expressed by a number of posters already.