Postby BethM » Thu Oct 18, 2018 9:08 pm
No towers at all could be people who gave up or people who have finished.
But it is amazing to see so many towers still at fairly early levels. This event was totally messed up from the get go. Clearly, 2 cauldrons were never going to be enough on their own. As others have concluded, this is the first builder that was patently designed to be impossible without investing money and some gems, or just a whole lot of gems.
I don’t know when all is said and done whether it actually will be more profitable in that sense for PB, but it sure has cost them a ton of good will. For me, apart from other evils in the design of this event, having the cauldron drop rates obviously skewed to withhold a key ingredient was just not playing fair. The excessive devotion of time to harvest frequently and keep mills running was also not right.
A lot of players have soured on this game because of this event, others have revisited their desire to finish or even attempt builders in future. I, for one, have decided not to bother with builders anymore in my game 2, so that’s one starter bundle buy they won’t get anymore.
Like I said before, it is the same really bad thinking that has gotten Sears where they are. Every business should have learned by now that short term cash isn’t really the answer if it costs you customers and revenue in the long term.
Level 80 on iPad - Susan with geranium avatar if connected to FB, otherwise BethMme
Level 69 on Windows 10 laptop - Susan with monkeyhead avatar
Township player code: A9FMP2
Farmville Tropical Escape code: FI6E-WHJ0 (last digit is zero)