108 Billion Dollar Industry

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108 Billion Dollar Industry

Postby J1st » Wed Dec 19, 2018 11:37 pm

Yup, the video games industry made 108 billion dollars in 2017. They anticipate it will grow to 128 billion by 2020. Lil' ole' Pokemon Go garnished a whopping 2.4 billion of that. That is another "free" game with in-app purchases. Come on people! This isn't a small industry, it is huge, and everyone wants a piece of it. You can read list after list of millions of dollars being made by the developers of these games. The trick is, and this is where I think PB is making a mistake, to get those who will part with money to not mind doing so. Most won't part with a dime, but the one's that do are dropping some major coin into this world wide market. PB needs to look back and maybe even read some of the suggestions offered by the game players to see how to make them want to buy the gems. Creating events that many will not accomplish isn't the answer and it is starting to alienate the core support group as well. And $20 a whack is just too big a punch for most. The piggy bank offering 550 gems for $2.99 was a great idea, until you offered two smaller amounts of gems for the same price. That turned everyone off of it. But, I would bet those that do get the 550 for 2.99 do buy that one. Just some facts and ideas here to share. Maybe we can help PB to make some changes that will be a win-win for all. Otherwise, it will be a lose-lose for many.
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Re: 108 Billion Dollar Industry

Postby Slushing » Thu Dec 20, 2018 12:42 am

Well said!

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Re: 108 Billion Dollar Industry

Postby Haz » Thu Dec 20, 2018 8:38 am

I second that. Very well said.

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Re: 108 Billion Dollar Industry

Postby Silverknight » Thu Dec 20, 2018 1:46 pm

I agree! For example, I have the 550 gems for $2.99, and I've used those gems to replenish mailboxes. But 400 gems is ridiculous to get a box of sundries. Yes, they really should have been reading and researching all along. A lot of sound ideas and valid complaints have been expressed in the forums that could be incorporated into design plans for this game.
Silverknight98765432 when playing through GP.
The only way I could keep Silverknight was by adding all those numbers! :)

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